Monday, April 20, 2015

The First Ever White House Tech Meetup

When Sandi Hoff from the Nashville Technology Council called and asked if I wanted to go to the White House's first ever Tech Meetup, I was very humbled and extremely excited. This was a meeting of over 50 tech community organizers from across the United States getting together with White House officials to talk about how to help bridge to gap between the 500,000 unfilled tech jobs and the vast, under-served population of qualified candidates. It was a great honor to represent Nashville along with Bryan Hunter and Sal Novin.


The Venue: The Eisenhower Executive Office Building


The meetup was held in the Eisenhower Executive Office Building right next to the West Wing of the White House. While I was disappointed it was not an intimate chat in the Oval Office, the EEOB is a very impressive building itself. This building contains the majority of the President's staff, the Vice President's office, the Secret Service, the White House medical unit, and more. When you see the President in a room full of people in front of some dark blue curtains announcing some presidential thing or another, he is usually in the rooms we were in for the meetup.



The building has been around since 1871 and is gorgeous. The staircases have over 4,000 individually cast bronze balusters and are capped with domed stained glass rotundas. The Executive Office of the President's Library is also housed in the building and according to Megan Smith it is very "Harry Potter looking." Bryan and I wandered out the east balcony and almost to the doorstep of the West Wing until we were discouraged by armed Marines.

Kicking Off the Meetup


Rafael Lopez, Senior White House Advisor, was our engaging master of ceremonies. He kept things going smoothly along with his army of White House staffers and interns. Megan Smith, the Chief Technology Officer of the United States, was the meetup host and got things kicked off. Megan is energetic and her constant smile is infectious.  She encouraged everyone to work together to see how tech community organizers could create a more inclusive culture in the tech industry for minorities and underrepresented populations. With an impressive resume including a degree from MIT and stints at Google, Megan has tons of geek cred. I was impressed with how much she know about all the different initiatives and meetups when they had everyone get up and introduce themselves.



Jeffrey Zients, Director of the National Economic Council, followed with a pitch to empower Americans with the skills to land any of the 500,000 unfilled tech jobs in the United States. He lamented that many individuals considered these types of jobs out of their reach due to their lack of specific degrees or not being located in a perceived "tech hub." He pointed out that local tech meetups are a great way for these individuals to gain tech skills outside of traditional academic means and find better opportunities.

Scott Heiferman, CEO and co-founder of Meetup, wrapped up the kick off talking about how tech meetups can help make people's lives better by inspiring them, getting the jobs, getting funding for startups, and more. It was interesting to hear how they were surprised and Meetup that certain types of meetups they thought would be very popular never took off and ones they never dreamed of became huge communities. His energy and excitement was infectious as he enthusiastically  described some of the tech meetup organizers attending the event and how their organizations were creating opportunities for people.

Spotlight Sessions


The rest of our morning was spent highlighting some of the great work being done all over the United States by the tech meetup organizers. There were so many great examples but I'll just touch on a few that inspired me personally.

Felicia and Jamal O'Garro were both laid off and decided to start a meetup to learn how to code and find better jobs. They found many others in the same situation and now Code Crew NYC has over 7,000 members and have taught of 1,000 people to code. This was a very inspiring story about alternative methods for teaching people tech skills outside of traditional institutions.

Andrew Coy of Digital Harbor took over failing rec centers and turned them in tech centers where they now serve over 2,500 youth in Baltimore. They help teach them skills in electronics, 3D printing, etc. to help prepare them for better paying jobs in the tech industry.

Denise Ross & Clarence Wardell are using data to improve policing, build trust, and engage the community. This session seemed very timely with all the recent incidents around police aggression and  their initiative was striving to use policing data to help bridge the divide between police departments and the communities they serve.

Laurene McCann gave an inspiring talk about using tech to make a social impact. Here quote "Build with, not for" struck and chord with me and inspired me to come back to Nashville and do more work with our local tech community rather than for it.

Zack Leatherman from the Nebraska JS Meetup said one of the things that inspired him to start his group was the flight of top tech talent from his state to other higher profile tech hubs.

Brett Greene's meetup does a cool thing where they color code attendee badges based on why they are attending the event. They get one color if they are looking for a job, another if they are looking to hire people, another for people seeking funding, etc. I am totally going to steal that idea.

These are just a few of the fantastic people that shared their stories of how their tech meetups are giving people better opportunities. I posted links to all of these spotlight sessions on my Twitter feed if you want to see more of them.

Afternoon Un-Conference


The afternoon was held like an un-conference with two sessions where the attendees submitted and voted for session topics. My first session was centered on filling the pipeline for tech jobs with qualified candidates who may usually be overlooked such as minorities, under-served populations, and people without technical certifications or degrees. There were some great discussions around an array ideas such as early education in grade school (via Kimberly Boyd), people already working in the industry volunteering as technical guidance counselors for high school and college students, and organizations to help provide screening and recommendations to companies on candidates who might not immediately meet their requirements but have great potential (something I do for my company, Holland Square, but would love to see adopted by other organizations). John Fraboni from Operation Spark was worried that our industry while being more open to people without degrees was still hung up on technical certifications.



Our second session was about collecting and analyzing data about under-served children and using it to identify ways to give them better opportunities. Sixto Cancel's organization, Think of Us, is already using videos that present a style of "choose your own adventure" decisions that can be a very engaging way to survey children who may otherwise not respond well to being asked a series of rote questions. I brought up an idea inspired by a social group my autistic daughter belongs to where we create an online community where kids can create their own characters much like a game like World of Warcraft and then participate in any number of different challenges to earn experience, badges, achievements, etc. This would tap into kids natural love for video games and act as a catalyst to get them to be engaged. This could be made into a generic platform that could be used by both non-profits and for profit companies alike (which is also a way to get funding for it!). Shelonda Stokes of Greibo.com was excited by our discussion so much that she is going to seek out organizations to help build that platform.

There were many other great sessions that I did not get to attend but thankfully, Michael Calvert of MongoDB setup a Slack.com  channel for the White Meetup attendees to continue our conversations.

Wrap Up


It was a long, long day but even though I was exhausted at the end, I left truly inspired. There were so many examples of people in tech communities helping people find better opportunities. It was also amazing to see government officials so engaged and knowledgeable about what we do. I totally would be on board for a Megan Smith 2016 presidential run!


You can see the morning session on YouTube and listen at the 1:25:45 mark for Megan to give a shout out to Bryan's Functional Programming group and my Agile Nashville group. You can also see all my photos from the trip here.

Thanks to Everyone Involved





Thanks to Megan, her team at the White House, and Meetup.com for putting on such a great event!

Thanks to the Nashville Technology Council for recommending me for the meetup, and my awesome management at Holland Square who enthusiastically footed the bill for me to go!

Thanks to Bryan Hunter for being my partner in crime and to Sal Novin for rounding out a kick ass Nashville delegation!

Big thanks to my wife for not killing me when I sprung this trip on her last minute!

Thanks to all the new people I met who inspired me with their stories!

Let's keep this going and hopefully I'll see everyone at the next White House tech meetup!

Tuesday, October 21, 2014

BarCamp Nashville 2014 Recap: Pie, chimps, and more!


BarCamp Nashville 2014 is in the books and it was a good one.I personally had a great, very well rounded experience in that I got to attend some great sessions, met and talked to some new and interesting people, gave my own presentation, and then got to cap of the night by jamming at the after party. That was a pretty good day.

I've run a few events and conferences myself so I know how much organization goes into them and how hard it is especially with only volunteers. My hat is off to the organizers for doing such a good job. Here's a quick recap of my experience.

Special shout out to Eric Near, Chuck Bryant, and Audrey Hunter!

The Venue

I was sad about not going back to Sound Check but that is mainly for my selfish reasons of loving to play music there. Deavor was a very cool setting, truly reflecting Nashville's IT community environment. While a little cramped, I think the space was very effectively used. We were lucky with the good weather so that people could mingle and eat outside during breaks and lunch.

I was mainly in the Mud room most of the day and it was a good space for both presenting and attending a session. I was told there are plans to expand that space so that it may open it up more for next year. It would be nice to have some spaces outside of the session rooms for people to lounge and talk (maybe even some white boards and flip charts for some impromptu sessions?).

The Sponsors

With a free event like this, sponsors make it happen and there were some great companies helping out this year. It was nice that it was never an in-your-face sales pitch with any of them. While they all do want to get their brands out there and tell you about their services, they mainly just want to support the local IT community since a rising tide floats all boats.

Special note on the best SWAG of the conference. MailChimp gave away a ton of free knitted monkey caps that were a huge hit. Everyone was wearing them and sharing them on social media. Very well played, MailChimp! Other sponsors should take notice and remember that probably 80% of what attendees get in their bags get's tossed with barely a glance. Be creative in trying to get their attention and you will be surprised how well it can pay off!

The Sessions

One of the things I love most about BarCamp is the diversity of the topics. There is something for just about everyone from hard core coding, web development, social media, product marketing, etc. Tyson Cadenhead did good job showing us how to use Meteor.js and I loved Bryan Huddleston's session on the rising IT sector in Nashville. Unfortunately I had to miss some of the sessions I really wanted to see to get the band setup for the after party, but I heard lots of good feedback about all of the presentations.

The People

Networking and meeting new people is a big part of this conference and this year's was no exception. I think the smallness of the venue actually helped in that respect in that I was often just standing next to a group of people who spontaneously starting chatting.

One great experience was chatting with a guy that had attended one of my presentations about his ideas for a start up and then several people rolling by and adding their own spin to the conversation ranging from VC funding, to MVP, to hiring good developers, to getting your brand out.

I love that most of the people I talked to were starting their own business. I cannot claim to be very entrepreneurial, sticking with being the guy they call to get stuff done, but I have a ton of respect for those who risk it all to get their own idea out there. The variety of ideas was also very interesting from beauty/barber shop management to apps for behavioral change. I wish all of them luck and hope they make millions (just don't forget the guy you talked to when you just started out!). 

A thought I had for next year would be a bulletin board where some of these start ups could post something like "I need help with (XYZ)" and then some open space sessions could be organized around people who have that same need and people who might be able to help out.

The After Party

I was initially worried about the after party in the parking lot due to some threatening clouds (please do not rain on my Fender Stratocaster!), but there was no rain and it was only slightly chilly. The stage was excellent and the food and beer was delicious (Music City Pie's Cajun pot pies rule!). 

A bit of self criticism here in that the band tried some new, lesser known songs in our set which did not get everyone going initially. We will work on that for next year! Once things got going, and the beer started flowing, there were some fun moments with a rousing sing-a-long of the 4 Non Blondes "What's Going On?" and Gaines rapping to Ice Ice baby with Scott Walters laying down the fiddle (where else but Nashville?).

The Wrap Up

BarCamp continues to be a great technology event for Nashville and I am already excited about next year's possibilities. I encourage you to attend, speak (even if you think you have nothing to say), mingle, and have fun!

Tuesday, June 10, 2014

Interview on InfoQ.com

Ben Linders from InfoQ.com interviewed me about my "Scrum Fundamentals" video on InformIt.com. We covered why we made the video, a few of the topics covered, as well as some other resources to get a basic understanding of Scrum. Check it out here!

Wednesday, January 08, 2014

Speaking at Memphis Agile User Group Jan. 30th "Agile Quality Assurance: The Long Ugly Tale of How We Got Better"

I will be speaking at the Memphis Agile User Group on Thursday, January 30th. This is the same presentation I did at the Agile 2013 conference last year called "Agile Quality Assurance: The Long Ugly Tale of How We Got Better" which got a great response. You can register here.


The session covers my experience at a past employer helping them adopt Scrum over the course of 2+ years and all of our trials and tribulations during that transition. I played many roles over that span including developer, QA manager, Scrum Master, and Agile coach and the presentation covers man of those aspects but has a strong focus on QA.

I lived in Memphis for about 5 years in the 90s and always love to go back. Anyone who is up for a trip down to Beale afterwards should let me know.

See you there!

My Scrum Fundamentals Video Goes Live This Week

I recently had the pleasure of working with the crew from Pearson Publishing and created an online training video called "Scrum Fundamentals". If you are a Safari Books Online subscriber you can already access it here, and it is available for purchase on InformIt.com here.



While I have been training, coaching and speaking on Scrum for years now, it was a totally new experience filming a video of this type. My producer Irene Magafan from RHED Pixel was a huge help it getting me through the three day shoot and the rest of the team did a great job filming and editing the final result.

This video has over 3 hours of content from my "Agile Software Development with Scrum" training class we deliver at Holland Square Group and covers the following topics:

  • History of Agile and its values and principles
  • Basics of Scrum including roles, artifacts, and events
  • Starting a Scrum Project
  • Managing your Product Backlog
  • Writing good User Stories
  • Agile Estimation and Planning
  • Prioritizing work
  • Working as a Scrum Team
  • Planning for a Sprint
  • Executing and tracking work in a Sprint
  • Agile engineering principles and practices
  • Integrating QA into Scrum
  • Dealing with bugs
  • Delivering a product increment
  • Inspecting and Adapting your process
I am very happy with how it came out and I think it gives a solid overview of implementing Scrum. It's a great option for educating team members new to Scrum where sending them to instructor led training is not an option. You may also want to incorporate it into your onboarding process and is something you can use with off-shore teams as well.

Tuesday, August 13, 2013

Agile 2013 Recap

So the Agile 2013 conference is in the books and we could not have asked for a better experience for my home town of Nash Vegas. I heard multiple comments from newcomers as well as the veterans that this was one of the best and I have to wholeheartedly agree. Here's a quick recap from my personal experience:

The Sessions


Estimating Business Value (Chris Sims)

This was a very fun session with some good, hands-on exercises. I came away with some validation of techniques I have been using previously and some new ideas on how to train and coach on the subject moving forward. I had a forehead slapping moment as I realized his primary technique was almost exactly like what we do with sizing stories and I wondered why I have never translated that over to assigning business value. Chris is very engaging and made it a fun experience.




The session I was headed to got cancelled and I popped into this presentation with a friend. I have seen Mike present on this material before and while there were a few new twists, it was basically the same information. While this was not new to me (I am a big Cohn fan already), it was a great session for anyone new the idea of User Stories, Story Points, Planning Poker, and Release Planning.

Enterprise Product Owner's Challenge: Managing Networks of Backlogs
(Alan Goerner)

While he never said it in the session, much of this content came from the much contested Scaled Agile Framework (SAFe). And while Ken Schwaber blasted it (and those who seek to sell it), I was validated in that some of the techniques for taming an enterprise backlog that he suggested were ones I have reached organically with multiple clients. I understand the mistrust of big frameworks promising the world as long as you use their software and services (I have been bit by that snake a time or two before..ahem..RUP), but I hate that it seems the good was thrown out along with the bad as the whole thing was often entirely dismissed. To say this was a sore subject among the attendees is an understatement. While chatting about it with some friends and Arlo Belshee (here let me pick up that name you dropped) at the Valtech conference party, a SAFe supporter stormed off from our table. 

Agile at scale at Spotify (Joakim Sundén, Anders Ivarsson

I had already read the excellent white paper on this, but it was nice to hear it direct from the source and there was plenty of "between the lines" content. They basically implemented a more Agile friendly twist on the matrix organization with a focus on the product and features. I've done variations of this in larger organizations, but this is definitely a go to example. Who wouldn't want to be on a squad as part of a tribe in their particular guild? I also love their office setup with each squad having its own development area along with a dedicated meeting space as well. This video by Anders has some of the same content.

Bryan Beecham's (with special guest Mike Bowler) session was the most fun. We were separated into tables with bags of LEGOS and he totally Miyagied us by having us make stuff with them and before you knew it, you were practicing TDD. It was an excellent exercise for non-developers (but there were several developers there as well and we all had a great time). I sat with Bryan and Tim Ottinger while they tweaked the exercise and it was very cool to see it evolve. Here is a link to Bryan's slides for the session.




While this session was not what I originally thought, it was definitely interesting and informative. I have used mind mapping techniques for eliciting stories and to help slice them into small, workable components before. This was a new technique with a bit more structure that I am looking forward to trying out. This video is fairly close to the content David covered. He used a product called CardBoardIt that was an online version of how he did story mapping that might be something for distributed teams to try.



The Open Jams

Sometimes the best stuff you get is not from the presentations, but from the ad-hoc sessions called Open Jams. In the middle of the conference area was a big space with tables, chairs, flip charts, and white boards where groups could get together and talk about anything that tickled their fancy. If it strays from what interests you, get up and go to another one! I popped in a few of these.






This open jam was all about how to get teams and companies to be more collaborative. The guys from Spotify, Arlo Belshee, and Diana Larsen were there just to name a few. It was a very interesting discussion that I wished I had videoed. Each time we talked about some goal, impediment, or action around collaboration we kept coming back to trust.


As I mentioned before I sat with Bryan Beecham and Tim Ottinger while they were tweaking the TDD LEGO game and Tim kept rattling off study after study that applied to the various topics we covered. He has a wealth of knowledge that I wish I had had more to talk through with him. One that stuck with me was SCARF which is about how people interact with each other. Guess what it all started to boil down to? Trust. (Hmmm, I sense a theme.)



I walked into another group midway through their discussion about the language of learning. Diana Larsen was holding court and it was very enlightening how she mapped some of the higher concepts to concrete Agile practices. I asked her if the content was online somewhere and while he particular topics were not, she pointed me here

Socializing

Another great part of the conference is getting to unwind and hang out with everyone. There were some great events ranging from a simple dinner with a few new friends to an epic party on the Shelby Street Bridge hosted by LeanKit.







Online Content From Agile 2013

Big Visible interviewed a ton of the speakers and other thought leaders at the conference and you can find those videos and podcasts here.

Most the pictures in this post came from Steven List and are posted here.

Monday, July 08, 2013

Develop What's Valuable First


If you were developing a new application where would you start? Would you first create all the supporting frameworks for security, logging, etc.? Would you create the login screen?

Most of the time when  I've worked with new Scrum teams, they initially order the Product Backlogs sequentially along with the flow of the application: Frameworks, Login, User Administration, etc. This seems like a natural flow to creating components since it normally maps to the natural flow of the application itself to some extent.

But one of the basic principles of a Product Backlog is to prioritize by value. What do we mean by value? That could be many things such as ROI, risk, regulatory compliance, etc.

So, is the logging framework a highly valuable backlog item? What's the ROI? Little to none unless your company's primary business is selling logging frameworks. What about risk? Do we mean that it is risky to NOT implement a logging framework? No, when we push items to the top based on risk it is because we are not sure of the technology we are using or the approach we are taking so we want to implement the item sooner so that we can prove the technology or concept early on in case we have to change. So is a logging framework risky? Hopefully not. If you are a developer, with any kind of experience, you have implemented logging countless times and probably know a few out of the box frameworks you can easily integrate. So, it looks like we are simply building the logging framework first because it is our idea of a natural flow of building software applications.

But if we build all of the support frameworks, and the login page, and user management, etc. first, then when do we get to the real functionality that we are actually selling to our customers? Probably late in the game and uncomfortably close to our deliver date. Which means if we have any issues with these features we have less time to react to them and more likelihood we will have to work nights and weekends to "get er done" and probably have some quality issues once we do deliver.

So then what should we build first?

Ask yourself- 'what is the main feature set your customers are going to be paying for?' Build that first.

"What? You're crazy! I can't build that feature until I have all that other stuff you mentioned before."

First, I am not crazy, my mother had me tested.

Second, you can build those types of features first. You will have to unlearn a good bit of what you were taught as a tried and true architect in the layered application design. I am not saying you will not eventually build those things because obviously most of it is something you need to deliver a customer ready application.

I had a client in the financial services industry who was building a new product. Their initial user story sessions started exactly as I described above where the group started listing off the features they needed to build in the order of the application flow with several framework stories at the very top. I asked them what was the primary feature their customers were paying for in the application and they said transferring money from X to Y institution. I pointed out that this would be the best candidate for one of their first stories to tackle and after some convincing they caught on and ran with it.

Once we started breaking that down into smaller stories (since the original one was identified as an Epic) they once again start prioritizing the components of the feature sequentially: create a new X institution, list existing X institutions, create a new Y institution, etc. The story for the actual transfer of funds from X to Y was fairly far down the list. I once again asked what the most valuable part of this feature was to their customers and it was unanimous for the funds transfer.

Then the common questions rose up like: "How can we build the transfer from X to Y when we do not have the functionality to manage X and Y?" Do you sell X and Y management solutions to your customers? "No." You can create the simplest solution to populate X and Y even if it is just a database script. This way you can concentrate of getting the actual transfer part correct and demo that to your stakeholders and customer representatives first. That way you get feedback right off the bat and expose any implementation issues early. Then you can start to get to the other items such as the ability to add X and Y, login, logging, etc.

"You're crazy! How can we design the application architecture without knowing how we are going to implement security, logging, etc.?"

First, I am not crazy, the voices in my head said so.

Second, when building applications incrementally in an Agile environment your should follow the practice of emergent design where you build applications with just enough framework to support the current functionality but using an approach that allows for extension or replacement of these frameworks in the future. This approach includes the principles commonly called SOLID that help build decoupled, independent systems. Understand that there may be some level or rework, but just as we want to embrace change in the requirements in an Agile environment, you have to accept a certain amount of change in your architectural approach as well. We want to build features first and just enough framework to support them now and in the foreseeable future. Too many architects (me included) have gone all "mad scientist" when building glorious architectures that solve all the world's problems (even if they did not ask us to).

To further illustrate my point we talked to another team that had implemented Scrum on a previous project, but had built their features in that logical sequence. They were running on a 4 sprint release cycle and when they spent the first 3 sprints building frameworks and supporting functionality, they found that they had issues when trying to implement the core user functionality. By then it was too late because they were in their last sprint before their release. So what happened? They missed that release date and lost half the team in the next sprint to finishing the functionality. On top of that the rush to get it done left them with a ton of production bugs.

Now all of this is easy to say and harder to execute. Slicing up features this way takes practice since it often goes against your historical methods. While emergent design and SOLID principles sound great for building these types of systems, they do demand a certain level of development expertise and experience. But it is achievable and allows you concentrate on delivering your most valuable items first without weighing your application down with over bloated design from the start.

So when you start to prioritize your Product Backlog, remember to concentrate on value and not fall back on sequential flow.

Tuesday, June 11, 2013

I'll Be Speaking at Agile 2013


The Agile 2013 conference is being held in my backyard here in Nashville (not literally!) the second week of August. I will be speaking with a former colleague of mine, Fahed Sider, on "Agile Quality Assurance: The Long Ugly Tale of How We Got Better". This session goes over our shared experience at a company that was struggling with their adoption of Scrum and how we really turned things around in the Quality Assurance department.

If you are coming to the conference, I hope you can attend our session!

http://agile2013.sched.org/speaker/tommynorman


Thursday, May 16, 2013

Nerds of Rock Event, Thursday June 13th at 7 PM

My company Holland Square is putting on a great event called Nerds of Rock. It will be held on Thursday June 13th starting at 7 PM. We'll have free food and free beer plus a house band laying down some tunes. If you sing or play an instrument you can jump on stage and jam with the band.

We are giving away some great prizes including an iPad Mini, Apple TV, Best Buy Gift Card, and more. Follow us on Twitter at @HollandSquare for updates and information on prizes.

Tweet about the event using the hast tag #NerdsOfRock2013 starting now for a chance to win one of the prizes at the event.

Register now at www.NerdsOfRock.com. See you there!


Wednesday, April 10, 2013

Nashville Agile User Group - April Meeting Recap - "Agile Certifications"



We had a great turnout for the Nashville Agile User Group's April luncheon and there was a good deal of information shared about Agile certifications.

I said I would post some links to online resources and here they are:

Agile Certifications

  • Scrum Alliance is the most well known, providing a variety of certifications for Scrum Masters, Product Owners, developers, coach
  • Scrum.org was created a few years ago by Ken Schwaber when he broke away from the Scrum Alliance in order to make a certifications program more aimed at practitioners and not merely trainers.
  • Recently the PMI added their own Agile certification.
  • The International Consortium for Agile has their own certification track (I don't know much about it) that was primarily started by Alastair Cockburn.
There were many interesting ideas bounced around and here is a basic synopsis:

Advice for an Individual Looking to get Certified
  • Scrum Alliance's CSM is the most well known certification currently. The class content is not regulated so the materials may be different between classes. There are only a handful of courses offered in the Nashville area. Ask around about trainers from people who have already attended the course. Going with a big name in the industry is not necessarily the best choice. Most said the test was realtively easy based on the content from the courses. They did start offering a certification for developers, but no one had heard much about it.
  • The PMI Agile certification requires a good deal of hands on experience. Both attendees who had pursued this certification were audited and had to get signed affidavits around their experience. Overall is a bit more costly than the CSM courses, but seems to have a bit more weight behind it. The material was said to concentrate on project management aspects but covered more than just Scrum. This book was highly suggested for exam prep.
  • Scrum.org offers certifications that basically match all of the Scrum Alliance ones, but their course ware is the same every class so you know what to expect no matter whose class you attend. Some people had some very positive feedback about the developer course when was very hands on with .NET and TFS (they have a Java one too).
  • Even if you are against certifications, many companies perform initial searches and screenings with them so you may be hurting your chances in some places.
Advice for Companies Looking to get Their People Certified
  • If you can afford it, bring someone in house so that the training can be more focused on your company's specific issues.
  • Remember that certification classes only go so far. Follow up hands on coaching was highly suggested.
  • Look for training/certifications for everyone in your organization who will participate in your Agile process. Don't just get your Scrum Masters trained.
  • Don't assume that certified training is better than those that aren't certified. Several people enlisted training without certification and were very happy with it. Look for deep, wide spread experience and references.
  • Several people pointed out that a good many trainers target the project management side of Agile heavily and do not offer practical guidance on the practical engineering side.
Advice for Companies Hiring People with Certifications
  • Certifications only show that the person holding them attended a class and passed a test. While some may be harder to get than others, certifications do not guarantee expertise.
  • Look for people who have experience in multiple environments. Many people claim to be experts with a few years in one environment.
  • Don't just look for certifications. You can miss out on some good people.
If you attended and think of something we covered that I missed, please let me know. See you next month!

Collaborative Sprint Planning

Recently while coaching a client's Scrum team, I noticed that during Sprint Planning the team was starting to concentrate on filling in tasks for their User Stories in the their Agile management tool Team Foundation Server (TFS) and less on the hows and whys around its implementation. This of course immediately drew me back to the basics of Agile from the manifesto of "Individuals and Interactions over Process and Tools". When I thought I had been helping the team by showing them a quick and easy way to enter tasks into TFS with Excel, that had turned around and become the focus of the meeting. This diversion had also started to manifest itself in the work being done in the Sprint as there was more friction between team members when what was being delivered did not exactly fit together initially.

It became clear that we needed to get away from the tool and get the team interacting more when discussing the User Stories so that they all walked away on the same page on how they were going to implement it. The next Sprint Planning only used TFS to bring up the User Stories initially. Once the story was reviewed, we had two members from the team (one developer and one QA) go to the white board where we wrote "Design" on one side and "Test" on the other. The team then discussed how they would test the story and how they would design the implementation to meet those tests concurrently. They drew UI mock ups, work flows, wrote out test scenarios, business rules, etc. Once they were done the tasks for the story organically fell out of what was on the white board. One team member would act as scribe and record all the tasks into Excel to be uploaded to TFS afterwards.



After trying this approach the next few Sprint Plannings (as well as in Product Backlog Grooming), the team agreed that they were coming away with a better idea of how to implement the stories and there was less friction between team members. Another benefit was that more test scenarios seemed to be identified using this technique and thereby increased our test coverage. This also helped make these meetings less tedious since team members were up walking around, drawing, and actively engaging one another.

So if you feel your Sprint Planning and Backlog Grooming sessions are straying from their true meaning, this is a fun approach to try and get them back on track.

Wednesday, March 27, 2013

Work In Progress Limit Poster

Recently a team I am working with was stressing limiting their work in progress during their Sprints so we made this poster to put up in their team area. I am sure it violates all sorts of copyright laws, but it would actually be cool to get a cease and desist letter from Devo. Enjoy!


Sunday, January 20, 2013

Community TFS Report Extensions Version 1 Released

Last year Steve St. Jean and myself did some extensive work creating custom reports for a joint client of ours. The client was a large company well into an enterprise adoption of Scrum and other Agile practices. The reports we made them ranged from a set that helped make the testing efforts and work in progress in each Sprint more visible to multiple views of their Release Plan and its allocation of work to support software capitalization.

The client was gracious enough to give its permission for us to remove any of their proprietary material and release them to the public. Thus the Community TFS Report Extensions project on Codeplex was born.

We are happy to announce our first release of the report pack that includes our first two reports:


Test Plan Status Report 


The Test Plan Status is a report that extends the functionality found in the Test tab of Microsoft Test Manager.  While Test Manager can show you the completion status of the selected Test Suite, it does not show roll-up information when you have a hierarchy of suites.  This report is intended to fill that gap.


Release Plan Report

The Release Plan report shows the Product Backlog sorted by priority and overlaid with which sprint the items are forecasted to be delivered based on a given velocity. Only backlog items that have an effort, priority, and are in a valid state are included. Optionally you can specify a deadline which will appear before the Sprint it would fall during so you can see what items are forecasted to be completed by that date.


This initial release supports TFS 2010 and the MSF Agile 5.0 and MS Scrum 1.0 process templates (the Test Plan Status Report also support the CMMI template). We will be adding more reports in the near future along with updates to the current release with support for 2012 and some extensions.

Please take a look at the project and give us your feedback so we can continue to make these reports better. If you are interested in contributing, please let us know. The more the merrier!

Tuesday, January 15, 2013

Distributed Planning Poker and TFS

Mountain Goat software makes a great online planning poker application at PlanningPoker.com (funny enough). After registering for free you can create games and invite your team members to participate and cast votes for User Stories.

We used this for our distributed estimation sessions but entering all the stories was bit laborious. There is a great option when you create the game to import stories in a comma delimited format. When you are using Team Foundation Server you can create a query to export selected fields for your User Stories and add them all at once while creating a new game.

Create a TFS query with the fields you want to show in the planning poker game like the one below.


Open the query in Excel.


Then save the spreadsheet as a CSV.


Then open the file in Notepad.


Copy the column header rows and the rows with the User Story data. When you create a new game on PlanningPoker.com there is a field where you can paste the rows to import them.

Then when you start the game you can add each story.

Then your team can estimate each story.

Now if only they had an option to have it automatically update TFS with the result. Enjoy!

Wednesday, January 02, 2013

Agile Game Night Recap

This post has been sitting in my drafts folder for a few months! Sorry to post it so late.

On October 23rd the Nashville Agile User Group held an Agile Game Night to help people learn the principles and values of Agile through fun and games. While some really bad traffic kept some attendees away, those who braved the grid lock had a great time. Here's a recap of the games:

The Domino Effect

Benny Baggott facilitated the Domino Game. In this game teams estimate how long it will take them to build a tower of Dominoes to a specific height. Once they start executing the facilitator starts to treat each team a little differently to see how outside influences affect their progress towards their goal. Each team had different outcomes and it was a very interesting conversation afterwards.

It was noted that once one team finished and Benny started urging other teams to finish as fast as the first team they felt more pressure and knocked their half built towers down more. We discussed another option for running the game would be to have the different teams in separate rooms where they cannot see each other and then when getting estimates say things like "Really? That's your estimate? The other team was doing it in half that time." The idea is to illustrate how these outside influences from management can have a significant detrimental affect on team performance.

The Penny Game

Tommy Norman ran the Penny Game which a few people has done before in their certified Scrum Master training. In this game you simulate work by having 4 people at a table flip 20 pennies and pass them around the table. You start with large batch sizes and then reduce the size from 20, 10, 5, and finally to 1. The time each person takes is timed by their "manager" and the "customer" times how long it takes for them to get their first deliverable while the "CEO" times the whole process start to finish. 



After repeating the process with the different batch sizes you get some interesting conclusions from the time data. Time to market and total duration of a project is greatly reduced with the smaller batch sizes, but the individual performance is longer. The cost of each batch transition (passing the pennies to the next person) which could equate to any hand off overhead in your process adds up and reduces the efficiency of each worker but the performance of the whole process is much better. It is also a great way to also debunk the myths of productivity by making the individual parts of a process more efficient rather than the whole process.

The Agile Ball Game

This is another game some people had experienced as part of previous Agile training, but not as much as the penny game. Peter Balcarce led this game in which everyone is on a team who's goal is to pass around balls of various sizes to each other seeing how many they can get all the way through in 2 minutes. The rules are you have to have air time when passing the ball, everyone has to touch the ball at least once, you cannot pass to the people directly left or right of you, any dropped ball has to start over, and the first person who touches the ball has to be the last person. You get 1 minute planning and retros between 5 of the 2 minute sprints.



Those who have done it before are asked not give away the better processes for passing around the balls and to let the team self organize to figure it out. Generally the first run is very hectic and the team does not meet their goal. They normally regroup during the 1 minute retro and improve their process. On the second or third run the facilitator will start to remove people to simulate team members being called away for other important work. They also will bring in new team members who may not know the rules. The effect is that removing or adding team members almost always causes a significant disturbance.

Some other observations we had were that when we were tossing around balls of roughly the same size (like tennis balls) we established a good rhythm  but when balls of drastically varying sizes were introduced we were not as efficient. This is a great game for managers to show them how shuffling teams has a detrimental effect on their performance.

GetKanban Board Game

Chris Hefley and the gang from LeanKit Kanban introduced the GetKanban Board Game which is a fun, hands on way to learn the basics of Kanban. There are several versions of the game, some you can download for free, and everyone who played had a great time and said it really brought home the concepts of WIP, bottlenecks, lead time, etc.



Thanks
We'd like to thank all attendees and those who helped facilitate the games. We would also like to thank our sponsors: Holland Square Group, Vaco, LeanKit Kanban, and Omnicell.

Wednesday, October 03, 2012

Tons of Technology Events in Nash Vegas this October

Here is out little town of Nash Vegas we have a great technical community and they seem to have outdone themselves this month. There are so many great events happening I am having to negotiate with my wife to get to go to as many as I can: "I'll go see that chick-flick you've been wanting to see if I can go to BarCamp Nashville."

There is truly something for everyone, so take a look at this list and support our local technology groups by attending some of these events. Also help spread the word by Tweeting, Facebooking, shouting on street corners, body painting, or whatever!


  • Nashville Agile User Group Monthly Luncheon, Oct. 8th - Come join the discussion around "Engineering Best Practices in Agile". These are open discussions where everyone can get involved and share their experience. https://groups.google.com/forum/?fromgroups=#!topic/agilenashville/cDAXX8qcdtc
  • GeektoberFest, Oct. 9th - Vaco is throwing and big "Thank You" party for the local tech community with free beer. You can't beat that. Plus they have really cool t-shirts. http://geektoberfest2012.eventbrite.com/
  • Nashville Technology Council's User Group Roundtable, Oct. 10th - If you help run any of the local user groups in Nashville, the NTC wants to find out help they can best support your group. This is going to be a great collaborative effort with many of the local group leaders attending. http://new.evite.com/#view_invite:eid=017AMDVWTUTCHIKMCEPB7XNQRD7M2I
  • Nashville .NET User Group Lecture Series, Oct. 11th - Alan Stevens, a great technologist and a friend of mine, is going to be speaking on how developers can add more value to their company and teams by "leveling up". Always entertaining and informative. http://nashdotnet.org/2012/09/october-11-alan-stevens/
  • Nashville .NET User Group Coding Dojo, Oct. 18th - Coding dojos are a fun way to sharpen your coding skills by practicing with your peers. Bring your laptop and get ready to karate chop some .NET code! http://nashdotnet.org/
  • Nashville BarCamp 2012, Oct. 20th - What could be better than a technical conference held at a bar? The wide range of sessions has something for everyone. A great event to meet new people and discover new ideas. http://www.barcampnashville.org/bcn12/
  • Nashville Agile User Group's Agile Game Night, Oct. 23rd - Come learn the principles of Agile through fun and games. Learn stuff like theory of constraints, benefits of iterations, myths of fungible resources, and more! https://groups.google.com/forum/?fromgroups=#!topic/agilenashville/7eoDmWVKcWY

Tuesday, September 18, 2012

Agile User Group Recap: Dealing With Technical Stories on the Backlog

At September's Nashville Agile User Group meeting we had a discussion about how to deal with technical user stories on the backlog. There was a great deal of conversation with many good points from multiple approaches.

First we talked about what we meant by a "technical user story". We referred to stories having to do with technical activities that did not deliver any new value to the end user. Some that were brought up were things like "upgrading servers or other supporting applications", "refactoring a module to be easier to maintain", etc.

It was brought up that even though the story may not add value to the end user, it usually could be shown to have a tangible value to the company as a whole. An example was if we have a module that requires our operations folks to go onsite and manually perform some task on the servers, but we could rewrite this to be managed remotely, that could be quantified by how much time (i.e. money) we would save for the operations folks.

In that same vein it we lamented that technical people often do not communicate the value well to the Product Owner and other stakeholders so these items are left off or always pushed out (sometimes permanently). Technical user stories need to be written so that their value is clearly outlined.

At this point I mentioned that I had seen several instances online of very well respected Agile thought leaders saying never to put technical stories on the backlog. one such instance was recently on the Scrum Development Yahoo group where Ron Jeffries said:
"We do not, repeat DO NOT, put code improvement "stories" in the Product Backlog."
Well that seems fairly clear, right? However if you read his entire post he directly follows the line above with:
"The main reason for this is that we cannot state the value of the improvement in any terms that the Product Owner can understand, and therefore the Product Owner can never schedule the stories. P.S. We don't know the value either." 
So it seemed like we were on the right track when we were talking about making sure the technical story had a demonstrable value. He goes on to say:
"If we do put code improvement stories in the backlog, we can't count the work against our Product Burndown or other progress measurements."
So it does seem that he is okay with technical stories as long as you don't count the work. This lead us down the trail of not adding the story points for technical stories to the team's velocity for a sprint. It was pointed out that Pivotal Tracker identifies these types of stories as "chores" and their points are not included in any sprint's velocity.

That sparked the debate over velocity being a metric of the team's productivity or a measure of value added each sprint. As it turns out you can find that the Pivotal Tracker folks had the very same discussion about this years ago.

I had just been talking to one of the other members about release planning right before the meeting so I added my two cents in that I prefer to not only estimate technical stories like these, but I do include them in the team's velocity because I was a metric that is a good reflection of what the team can do in the sprint to make a release plan. (I blogged about the way I like to create release plans here.) In that case I very much want to use velocity as a measure of what the team can produce.

Where we have used velocity that way we have also used a product burn up (or down) chart where we differentiated the technical stories (and bugs) from the user stories so that you could see how the team was doing as far as adding value to the user each sprint versus fixing existing stuff or working on these technical chores. To me that met Ron's criteria that you don't count the effort spent on technical stories towards an measure of progress.

Another side conversation came up when we added bugs into the mix. Do you point bugs? Do they go on the backlog with the user stories? Do fixed bugs count towards velocity? We did not get into that too deeply since that is an entire conversation in itself. Here just one instance of someone having a totally different view on how to tackle bugs, but I could easily find tons more.

When all was said and done all the attendees filled out our meeting survey which includes the questions "What did you take away from today's discussion?" Here are a few of those answers:

  • "Have reports that can show value delivered as well as how much work was done."
  • "Bugs are not really bugs until they make it into production." (Side note: this reflects part of the bug conversation where many of us talked about fixing bugs you find in the current development of a sprint immediately and tracking them more using the Sprint Backlog and our test cases. We only logged a bug into the defect tracking system if it was in released code which is what we consider any code done at the end of the sprint.)
  • "Learn how you want to track bugs relative to velocity."
  • "There are multiple ways to tackle the same problem." (You said it brother!)
  • "Bugs with zero story points make it difficult to track them in release planning."
As usual it was a good, spirited discussion and I look forward to our October meeting which is going to be about "Engineering best Practices in Agile." If you are in the Nashville area, sign up on our website to get notices about our meetings and upcoming events.

Thursday, September 06, 2012

Agile Release Planning 101


In this post I want to go over the mechanics of a basic Release Plan. I am not going to get into the principles and values behind Agile release planning in very much depth, but there are some links at the end of the post to some other online resources that cover that.

This is but one way to accomplish a Release Plan and I am sure there are many other techniques out there. I have used this approach with many teams of various sizes on many projects of various sizes and complexity. I have extended it in many instances, but the basics have remained the same and served me well. I would love comments about how you accomplish this with your own teams.

The Product Backlog

To start with you need a Product Backlog. To keep things as simple our backlog will have only four fields:

  • ID - A unique identifier for each item in the backlog. In my example I started with 1000 so that it is not as easy to try and use ID as a default priority field (which I have seen done before).
  • User Story - This is just a simple title for each story and not the full story. In a more in depth backlog you would have the full story, conditions of acceptance, possibly types of categorization, etc.
  • Backlog Priority - This field notes the order in which the Product Owner wants the items to be delivered. This number should not have any more implied logic embedded in the number (more on that later).
  • Estimated Effort - The team's estimated effort for completing the item. We won't get into using Story Points, developer days, hours, etc. Suffice to say this should be a high level estimation originating from the Scrum team in your metric of choice.

Adding User Stories

There are many techniques for creating your User Stories such as story workshops, customer focus groups, etc. Again, not something I am covering here. However the Product Owner gathers them, he will record them in the backlog. Normally when we are brainstorming on stories, we simply record them  in the order in which we think of them and do not try to categorize or prioritize at that point. That can sometimes hinder the flow of ideas. So you should wind up with just a list of stories. Here is a simple example of an initial backlog using Excel (the simplest tool you can use next to sticky notes on a wall).


Initial High Level Prioritization

Once you have your list some say you get the team to estimate them, but I advise you to do an initial round of high level prioritization to make sure that you maximize the team's time by looking at the ones you believe to be the most important first.

Do not make this more difficult than it needs to be. Use some simple metric with only a few values like: must, need, want. Or use 1,2,3. Or use High, Medium, Low. It really does not matter at this point and we've already discussed it too much. For my example I will use 1,2,3 since it is easy to sort in Excel.

Go down the backlog spending no more than a minute to discuss each one and give it an initial priority. Make sure everyone involved in helping with this activity knows this is not the final priority and that there will be continuous grooming sessions through out the project where it can be reassessed and changed. This will help curb the desire to analyze each item to death.

Here's our backlog with the initial priorities (NOTE: I totally made these up so try not to read anything into the actual stories.)



Initial High Level Estimates

Once we have the backlog sorted by the initial priorities, take it to the Scrum team to have them provide some initial high level estimates. At this early stage in the process it is okay to use a similar approach as we did with priority by using an easy simple metric like Small, Medium, and Large. As with the prioritization before, these estimates are not the final word and the team will be asked to take a closer look at them in the future, so try not to spend too much time on them. Good luck with that since engineers like to be precise and it is galactically hard getting them to not be. You can use any of the commonly suggested estimation techniques like planning poker or whatever works for your team.

If your team feels confident that they can use their normal metric for estimation (like the Fibonacci sequence) then let them. These techniques I am suggesting are really best at the beginning when everything is fairly high level and you really want to just get some idea of what you want to do first and how big that effort will be. As I said before, you will continuously refine the priority and estimates over the project. If your backlog is fairly large, you may want to primarily concentrate on the top most items since they should be the most valuable. 

Below is our backlog now with our initial estimates.


Refine Backlog And Priorities

Now that the Product Owner has some idea of how big the backlog items are, they may want to move some items around or split up some stories. Once they have the backlog arranged in the order in which they would like them delivered, it is time to refine your metric for prioritization.

The backlog priority field should have no implied logic to it. I have seen numbers used like 1102 which meant the stakeholders wanted it delivered by February 2011. This is not a good technique as it puts pressure on the team to deliver to that date and implies to the stakeholders that is when it will be delivered. But that number is usually not based on a team's Velocity or based on any input from the team so it is a recipe for disaster. 

The best way to ensure that the field cannot be used in such a manner is to always start at 1 and force rank the entire backlog. Each time you rearrange the backlog, your force rank it again starting with 1 again. After you have executed an iteration, your force rank the remaining open items on the backlog starting from 1 again. This makes it pretty hard to embed any type of logic into the number.

Here is our Product Backlog now with a force ranked priority. 


Refining Estimated Effort

Just as we revisited our initial prioritization, bring the backlog back to the Scrum team to have them refine their estimates to your normal metric (unless you already did that from the start). Spend more time on the top most items since they are most likely to be played in the next few upcoming iterations. Then try to go as far down the backlog as you can (depending on the size of the backlog and your team's availability). In general your Scrum team should spend 10% to 15% of their time during a Sprint helping groom the backlog in this manner, so the items you don't get to in these initial rounds of estimating will eventually be addressed.

Now we have a Product Backlog that is force ranked and estimated to the best of the team's ability.


You will notice that some of the items on the backlog have rather large estimates. This can be due to many factors such as uncertainty, risk, pure size and complexity, etc. The Scrum team should determine a maximum size that they will allow into an iteration. Drawing this line gives the team a tool to push back on items they do not feel they could complete in a single iteration. The Product Owner should go back and break these stories up or provide answers to the team's questions to allow them to refine their estimates.

Large items at the bottom of the backlog are expected since we do not expect them to be delivered any time soon so we can revisit them later when they rise on the backlog and get closer to being played in an iteration. If you have large stories towards the top of the backlog, they need to be broken up until they are an acceptable size or moved down the backlog.

The backlog here has the larger stories moved to the bottom and the priority field force ranked starting at 1 again. For my example the Scrum team has determined that any story larger than 13 is too large for a single iteration.


Determining Initial Velocity

Velocity is the sum of effort the team completes in an iteration. At the beginning of a project you may not have any idea what your team's velocity will be. I've seen all sorts of suggestions online with algorithms and big math to figure it out based on iteration length, available days, team size, etc. Whichever technique you use, just know that you will most likely be wrong. And that is okay. After the first iteration you will have an actual velocity to start using and keep tracking it from there.

I suggest meeting with the Scrum team and talking through the items at the top of the backlog and just asking them team how far down they think they can commit to completing in the first iteration. Since this still stands a good chance of being wrong, don't spend too much time on it or hold the team too accountable to it.

For our example we will use an initial planning velocity of 15. We are also going to use an iteration length of 3 weeks and we are starting our project on 1/1/2013.

Creating the Initial Release Plan

With a prioritized and estimated Product Backlog and an initial velocity (which I like to call your planning velocity when used for release planning) we can make our first pass at a release plan. We simply start at the top of the backlog and work our way down summing the effort until we reach 15 (or right before we go over it). So if we have an item with an effort of 13 and then the next item has an effort of 3, then you should not put those in an iteration together since it would put you over you planning velocity of 15. When you reach the items at the bottom of the backlog that are too large to be played in an iteration, go ahead and stop for now. When doing this in Excel I use alternating colors to easily show the grouping of items into iterations as seen below.




Since we now have our items grouped into iterations based on our planning velocity, you can use a proposed project start date and the length of your iteration to add some dates to the groupings as well to get some idea of timing. Remember that this is very high level and is going to be constantly revisited each iteration so consider this a living document.



At this stage your Product Owner can pow wow with the appropriate stakeholders to talk about releases. Some companies release whenever they think they have enough value for their customers, so they will mainly ignore the dates at first and just see how far down the backlog they get when they reach the point where the functionality could be released to the customer. Then they can have some idea of when that may be, but of course each iteration this will be revised.

If your company does time based releases (like a regular release mid year, etc.), they can find the iteration end date before the release date. Then you can see what functionality would be completed and how much value you would be delivering to your customer. There may be issues where a group of functionality that needs to be delivered together as a unit to give the customer the best value spans your target release date and the Product Owner may have to make some tough choices.

Either way there will probably be some grooming of the backlog once this information has been hashed over. So the Product Owner may move items around, split them, combine them, etc. Anytime the Product Owner grooms the backlog, they should get with the team to have them revisit their estimates. This should happen even if they simply move some items around since some estimates may have had some assumptions on item B being easier to implement if item A was already in place and if you swap them then the estimates would need to be refined.

At this time you can choose to create a separate spreadsheet with just the items you want to slate for this upcoming release and use this as the working release plan. Then the Product Owner can move items on and off this separate list. This helps if you have a large backlog and only a subset is on the release plan. Keeping them separate can make it easier to manage them.

Revising the Release Plan Each Iteration

During each iteration, the Product Owner will continuously groom the product backlog by working with stakeholders to add, remove, refine, and prioritize stories as well as getting with the Scrum team for estimation. 

At the end of an iteration you can take the Scrum team's latest velocity and use it along with your historical velocities to adjust your planning velocity. One technique is to take the lowest 3 and average them for a worst case planning velocity and then average the highest 3 for a best case scenario. Giving stakeholders these two release plans with the range will help them not cling to individual dates in them as much.

The new release plan should be shared with the team and stakeholders each iteration. As you progress towards the target release the backlog and release plan becomes more refined and more accurate. The key thing is to realize that the release plan is like an Etch-A-Sketch that you shake up and recreate at the end of each iteration based on the latest empirical evidence.

Extending the Release Plan

This simple approach works well but in most cases you will need to extend it to meet your specific needs. Be careful to not add too much and make the release plan into something it is not. That is very easy to do. Here are some common extensions I have had to make for various reasons.

Adding Bugs - I have been in many a debate about how to treat bugs when it comes to the backlog and the release plan. Many people do not like to waste time estimating the effort on bugs since there is often a good deal of discover involved before you can make a decent estimate. In those cases I have seen them put bugs in their own backlog and just dedicate a certain percentage of the velocity for each iteration to addressing the most critical. If this is your approach as well, then you will want to make sure that you adjust your planning velocity to exclude the effort set aside for bug fixes in your release planning.

Unfortunately there are many companies that come into Agile with a significant backlog of existing bugs that need to be addressed. In those cases we did treat the bugs just like stories and put them on the backlog. They were estimated and prioritized just like the other backlog items. This incurs more overhead, but sometimes is warranted if you have to get a handle on the impact of your outstanding bugs. Since the bugs are now in the backlog, you can use your normal planning velocity during release planning. If you still have a significant amount of new bugs coming in too, then you may still want to adjust your planning velocity based on your historical average of new bugs introduced each iteration. Of course if you are in this situation you obviously have a quality issue and need to take other steps to shore up your quality processes.

When we have added bugs to the backlog when then also added a field called Type that could be either User Story or Bug so that we could differentiate them when viewing the backlog or release plan. You can also then colorize that field based on the value (green for user stories and red for bugs) so with a quick glance at the release plan you can get some idea of how much of that release consists of new features.

Categorization and Grouping - Often a group of stories make up a feature and need to be delivered together for that feature to add enough customer value to release it. Stakeholders like reports on those features that show when all of the needed stories are forecasted to be released or how many items in the feature group are complete versus open. This can usually be facilitated by just adding another column called Category. The problem arises when reporting needs start to require multiple or hierarchical groupings. You can try a couple of simple techniques for these cases like, adding more category columns (Category1, Category2, etc. or MainCategory, SubCategory, etc.). You can also stick with one field and use a delimiter, but that is not as easy to filter in Excel for simple reporting.

Baselines - It never fails that someone asks to be able to see how a current release plan compares to what it looked like in the past. This can be very dangerous in that it reflects an inability to embrace change which is a major value of Agile. If you are asked for something like this I would recommend diving into why they need to know it and what they plan to do with the information. Backlogs are supposed to change and since a release plan is simply an overlay on top of the backlog, it is meant to change as well.

Business Value and ROI - Business value is sometimes mistakenly seen as the only metric for sorting you backlog. It depends on what you mean. Normally business value is something tangible like adding feature X will bring in 10% more customers in the next quarter and result in $1,000,000 in additional sales. Can't argue with that. But what if the construction and support effort to get feature X out of the door is $1,500,000?

There are also cases where you may implement a feature for less tangible reasons. You may have a very important beta customer who is very helpful in testing candidate releases. They may have a feature they really want, but it is not as applicable to your wider market. You may decide to implement this feature to maintain that relationship.

All this to say that there are many variables that go into deciding the "value" of a backlog item. I still think capturing the estimated value of an item is worthwhile, I just use it as another input to setting the overall priority of the backlog. Try to keep it as a simple metric with some tangible guidance. One example would be a rating of 0 to 1000 (1000 be the highest value). Of course people will naturally try to say everything is 1000, but that is where the guidance comes in. Maybe the range or 750 to 1000 is for items that if they are not delivered in your next release will cost your company a significant amount of market share through the loss of existing or potential customers.

Using a scale like that also allows you to do some simple Return on Investment (ROI) calculations. Divide the business value by the estimated effort, to get some idea of the actual value gained versus the amount of effort it would entail to deliver it. As I said, this is a very simplistic approach to ROI, but it is good at a high level. You can then start to see that the item valued at 1000 but with an effort of 20 has less ROI that an item at 500 with an effort of 5.

Other Resources

There are other ways to approach release planning, but the key is to make sure whatever mechanisms you decide to use reflects the Agile values your company is striving to adopt. Here are some online resources that have some additional insight on the subject.